Extends RenderLayer with functionality for tracking the number of panels in which the layer is visible.

Hierarchy

Constructors

Properties

chunkManager: ChunkManager
displayState: MeshDisplayState
disposedStacks: any
getShader: ParameterizedEmitterDependentShaderGetter<boolean, undefined> = ...
isAnnotation: undefined | boolean
layerChanged: NullarySignal = ...
layerChunkProgressInfo: LayerChunkProgressInfo = ...
meshShaderManager: MeshShaderManager = ...
messages: MessageList = ...
redrawNeeded: NullarySignal = ...
refCount: number = 1
role: RenderLayerRole = RenderLayerRole.DATA
userLayer: undefined | UserLayer
wasDisposed: undefined | boolean

Accessors

Methods

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