Hierarchy

  • PickIDManager

Constructors

Properties

nextPickID: number = 1
pickData: any[] = ...
renderLayers: (null | RenderLayer)[] = ...

This specifies the render layer corresponding to each registered entry.

values: number[] = ...

This contains 3 consecutive values, specifying (startPickID, low, high), for each registered entry. startPickID specifies the first uint32 pick ID corresponding to the entry. low and high specify two additional numbers associated with the entry.

Methods

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