Hierarchy

  • SegmentationUserLayerDisplayState

Implements

Constructors

Properties

baseSegmentColoring: TrackableBoolean = ...
filterBySegmentLabel: ((id: Uint64) => void) = ...

Type declaration

hideSegmentZero: WatchableValueInterface<boolean>
ignoreNullVisibleSet: TrackableBoolean = ...
linkedSegmentationColorGroup: LinkedLayerGroup = ...
linkedSegmentationGroup: LinkedLayerGroup = ...
notSelectedAlpha: TrackableValue<number> = ...
objectAlpha: TrackableValue<number> = ...
originalSegmentationColorGroupState: SegmentationUserLayerColorGroupState = ...
originalSegmentationGroupState: SegmentationUserLayerGroupState = ...
renderScaleHistogram: RenderScaleHistogram = ...
renderScaleTarget: TrackableValue<number> = ...
saturation: TrackableValue<number> = ...
segmentColorHash: TrackableValueInterface<number>
segmentDefaultColor: WatchableValueInterface<undefined | vec3>
segmentQuery: WatchableValueInterface<string>
segmentSelectionState: SegmentSelectionState = ...
segmentStatedColors: WatchableValueInterface<Uint64Map>
selectSegment: ((id: Uint64, pin: boolean | "toggle") => void) = ...

Type declaration

    • (id: Uint64, pin: boolean | "toggle"): void
    • Parameters

      • id: Uint64
      • pin: boolean | "toggle"

      Returns void

selectedAlpha: TrackableValue<number> = ...
shaderError: WatchableValue<undefined | null | ShaderCompilationError | ShaderLinkError> = ...
silhouetteRendering: TrackableValue<number> = ...
skeletonRenderingOptions: SkeletonRenderingOptions = ...
transparentPickEnabled: TrackableBoolean = ...

Methods

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