Hierarchy

  • Float32Array
    • mat4

Constructors

  • Parameters

    • length: number

    Returns mat4

  • Parameters

    Returns mat4

  • Parameters

    • buffer: ArrayBufferLike
    • Optional byteOffset: number
    • Optional length: number

    Returns mat4

  • Parameters

    Returns mat4

  • Returns mat4

Properties

BYTES_PER_ELEMENT: number

The size in bytes of each element in the array.

[toStringTag]: "Float32Array"

The ArrayBuffer instance referenced by the array.

byteLength: number

The length in bytes of the array.

byteOffset: number

The offset in bytes of the array.

length: number

The length of the array.

typeMat4: number
BYTES_PER_ELEMENT: number

The size in bytes of each element in the array.

Methods

  • Returns IterableIterator<number>

  • Returns the this object after copying a section of the array identified by start and end to the same array starting at position target

    Parameters

    • target: number

      If target is negative, it is treated as length+target where length is the length of the array.

    • start: number

      If start is negative, it is treated as length+start. If end is negative, it is treated as length+end.

    • Optional end: number

      If not specified, length of the this object is used as its default value.

    Returns mat4

  • Returns an array of key, value pairs for every entry in the array

    Returns IterableIterator<[number, number]>

  • Determines whether all the members of an array satisfy the specified test.

    Parameters

    • predicate: ((value: number, index: number, array: Float32Array) => unknown)

      A function that accepts up to three arguments. The every method calls the predicate function for each element in the array until the predicate returns a value which is coercible to the Boolean value false, or until the end of the array.

        • (value: number, index: number, array: Float32Array): unknown
        • Parameters

          • value: number
          • index: number
          • array: Float32Array

          Returns unknown

    • Optional thisArg: any

      An object to which the this keyword can refer in the predicate function. If thisArg is omitted, undefined is used as the this value.

    Returns boolean

  • Changes all array elements from start to end index to a static value and returns the modified array

    Parameters

    • value: number

      value to fill array section with

    • Optional start: number

      index to start filling the array at. If start is negative, it is treated as length+start where length is the length of the array.

    • Optional end: number

      index to stop filling the array at. If end is negative, it is treated as length+end.

    Returns mat4

  • Returns the elements of an array that meet the condition specified in a callback function.

    Parameters

    • predicate: ((value: number, index: number, array: Float32Array) => any)

      A function that accepts up to three arguments. The filter method calls the predicate function one time for each element in the array.

        • (value: number, index: number, array: Float32Array): any
        • Parameters

          • value: number
          • index: number
          • array: Float32Array

          Returns any

    • Optional thisArg: any

      An object to which the this keyword can refer in the predicate function. If thisArg is omitted, undefined is used as the this value.

    Returns Float32Array

  • Returns the value of the first element in the array where predicate is true, and undefined otherwise.

    Parameters

    • predicate: ((value: number, index: number, obj: Float32Array) => boolean)

      find calls predicate once for each element of the array, in ascending order, until it finds one where predicate returns true. If such an element is found, find immediately returns that element value. Otherwise, find returns undefined.

        • (value: number, index: number, obj: Float32Array): boolean
        • Parameters

          • value: number
          • index: number
          • obj: Float32Array

          Returns boolean

    • Optional thisArg: any

      If provided, it will be used as the this value for each invocation of predicate. If it is not provided, undefined is used instead.

    Returns undefined | number

  • Returns the index of the first element in the array where predicate is true, and -1 otherwise.

    Parameters

    • predicate: ((value: number, index: number, obj: Float32Array) => boolean)

      find calls predicate once for each element of the array, in ascending order, until it finds one where predicate returns true. If such an element is found, findIndex immediately returns that element index. Otherwise, findIndex returns -1.

        • (value: number, index: number, obj: Float32Array): boolean
        • Parameters

          • value: number
          • index: number
          • obj: Float32Array

          Returns boolean

    • Optional thisArg: any

      If provided, it will be used as the this value for each invocation of predicate. If it is not provided, undefined is used instead.

    Returns number

  • Performs the specified action for each element in an array.

    Parameters

    • callbackfn: ((value: number, index: number, array: Float32Array) => void)

      A function that accepts up to three arguments. forEach calls the callbackfn function one time for each element in the array.

        • (value: number, index: number, array: Float32Array): void
        • Parameters

          • value: number
          • index: number
          • array: Float32Array

          Returns void

    • Optional thisArg: any

      An object to which the this keyword can refer in the callbackfn function. If thisArg is omitted, undefined is used as the this value.

    Returns void

  • Determines whether an array includes a certain element, returning true or false as appropriate.

    Parameters

    • searchElement: number

      The element to search for.

    • Optional fromIndex: number

      The position in this array at which to begin searching for searchElement.

    Returns boolean

  • Returns the index of the first occurrence of a value in an array.

    Parameters

    • searchElement: number

      The value to locate in the array.

    • Optional fromIndex: number

      The array index at which to begin the search. If fromIndex is omitted, the search starts at index 0.

    Returns number

  • Adds all the elements of an array separated by the specified separator string.

    Parameters

    • Optional separator: string

      A string used to separate one element of an array from the next in the resulting String. If omitted, the array elements are separated with a comma.

    Returns string

  • Returns an list of keys in the array

    Returns IterableIterator<number>

  • Returns the index of the last occurrence of a value in an array.

    Parameters

    • searchElement: number

      The value to locate in the array.

    • Optional fromIndex: number

      The array index at which to begin the search. If fromIndex is omitted, the search starts at index 0.

    Returns number

  • Calls a defined callback function on each element of an array, and returns an array that contains the results.

    Parameters

    • callbackfn: ((value: number, index: number, array: Float32Array) => number)

      A function that accepts up to three arguments. The map method calls the callbackfn function one time for each element in the array.

        • (value: number, index: number, array: Float32Array): number
        • Parameters

          • value: number
          • index: number
          • array: Float32Array

          Returns number

    • Optional thisArg: any

      An object to which the this keyword can refer in the callbackfn function. If thisArg is omitted, undefined is used as the this value.

    Returns Float32Array

  • Calls the specified callback function for all the elements in an array. The return value of the callback function is the accumulated result, and is provided as an argument in the next call to the callback function.

    Parameters

    • callbackfn: ((previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number)

      A function that accepts up to four arguments. The reduce method calls the callbackfn function one time for each element in the array.

        • (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array): number
        • Parameters

          • previousValue: number
          • currentValue: number
          • currentIndex: number
          • array: Float32Array

          Returns number

    Returns number

  • Parameters

    • callbackfn: ((previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number)
        • (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array): number
        • Parameters

          • previousValue: number
          • currentValue: number
          • currentIndex: number
          • array: Float32Array

          Returns number

    • initialValue: number

    Returns number

  • Calls the specified callback function for all the elements in an array. The return value of the callback function is the accumulated result, and is provided as an argument in the next call to the callback function.

    Type Parameters

    • U

    Parameters

    • callbackfn: ((previousValue: U, currentValue: number, currentIndex: number, array: Float32Array) => U)

      A function that accepts up to four arguments. The reduce method calls the callbackfn function one time for each element in the array.

        • (previousValue: U, currentValue: number, currentIndex: number, array: Float32Array): U
        • Parameters

          • previousValue: U
          • currentValue: number
          • currentIndex: number
          • array: Float32Array

          Returns U

    • initialValue: U

      If initialValue is specified, it is used as the initial value to start the accumulation. The first call to the callbackfn function provides this value as an argument instead of an array value.

    Returns U

  • Calls the specified callback function for all the elements in an array, in descending order. The return value of the callback function is the accumulated result, and is provided as an argument in the next call to the callback function.

    Parameters

    • callbackfn: ((previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number)

      A function that accepts up to four arguments. The reduceRight method calls the callbackfn function one time for each element in the array.

        • (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array): number
        • Parameters

          • previousValue: number
          • currentValue: number
          • currentIndex: number
          • array: Float32Array

          Returns number

    Returns number

  • Parameters

    • callbackfn: ((previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number)
        • (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array): number
        • Parameters

          • previousValue: number
          • currentValue: number
          • currentIndex: number
          • array: Float32Array

          Returns number

    • initialValue: number

    Returns number

  • Calls the specified callback function for all the elements in an array, in descending order. The return value of the callback function is the accumulated result, and is provided as an argument in the next call to the callback function.

    Type Parameters

    • U

    Parameters

    • callbackfn: ((previousValue: U, currentValue: number, currentIndex: number, array: Float32Array) => U)

      A function that accepts up to four arguments. The reduceRight method calls the callbackfn function one time for each element in the array.

        • (previousValue: U, currentValue: number, currentIndex: number, array: Float32Array): U
        • Parameters

          • previousValue: U
          • currentValue: number
          • currentIndex: number
          • array: Float32Array

          Returns U

    • initialValue: U

      If initialValue is specified, it is used as the initial value to start the accumulation. The first call to the callbackfn function provides this value as an argument instead of an array value.

    Returns U

  • Reverses the elements in an Array.

    Returns Float32Array

  • Sets a value or an array of values.

    Parameters

    • array: ArrayLike<number>

      A typed or untyped array of values to set.

    • Optional offset: number

      The index in the current array at which the values are to be written.

    Returns void

  • Returns a section of an array.

    Parameters

    • Optional start: number

      The beginning of the specified portion of the array.

    • Optional end: number

      The end of the specified portion of the array. This is exclusive of the element at the index 'end'.

    Returns Float32Array

  • Determines whether the specified callback function returns true for any element of an array.

    Parameters

    • predicate: ((value: number, index: number, array: Float32Array) => unknown)

      A function that accepts up to three arguments. The some method calls the predicate function for each element in the array until the predicate returns a value which is coercible to the Boolean value true, or until the end of the array.

        • (value: number, index: number, array: Float32Array): unknown
        • Parameters

          • value: number
          • index: number
          • array: Float32Array

          Returns unknown

    • Optional thisArg: any

      An object to which the this keyword can refer in the predicate function. If thisArg is omitted, undefined is used as the this value.

    Returns boolean

  • Sorts an array.

    Parameters

    • Optional compareFn: ((a: number, b: number) => number)

      Function used to determine the order of the elements. It is expected to return a negative value if first argument is less than second argument, zero if they're equal and a positive value otherwise. If omitted, the elements are sorted in ascending order.

      [11,2,22,1].sort((a, b) => a - b)
      
        • (a: number, b: number): number
        • Parameters

          • a: number
          • b: number

          Returns number

    Returns mat4

  • Gets a new Float32Array view of the ArrayBuffer store for this array, referencing the elements at begin, inclusive, up to end, exclusive.

    Parameters

    • Optional begin: number

      The index of the beginning of the array.

    • Optional end: number

      The index of the end of the array.

    Returns Float32Array

  • Converts a number to a string by using the current locale.

    Returns string

  • Returns a string representation of an array.

    Returns string

  • Returns the primitive value of the specified object.

    Returns Float32Array

  • Returns an list of values in the array

    Returns IterableIterator<number>

  • Adds two mat4's

    Returns

    out

    Parameters

    • out: mat4

      the receiving matrix

    • a: mat4

      the first operand

    • b: mat4

      the second operand

    Returns mat4

  • Calculates the adjugate of a mat4

    Returns

    out

    Parameters

    • out: mat4

      the receiving matrix

    • a: mat4

      the source matrix

    Returns mat4

  • Creates a new mat4 initialized with values from an existing matrix

    Returns

    a new 4x4 matrix

    Parameters

    • a: mat4

      matrix to clone

    Returns mat4

  • Copy the values from one mat4 to another

    Returns

    out

    Parameters

    • out: mat4

      the receiving matrix

    • a: mat4

      the source matrix

    Returns mat4

  • Creates a new identity mat4

    Returns

    a new 4x4 matrix

    Returns mat4

  • Calculates the determinant of a mat4

    Returns

    determinant of a

    Parameters

    • a: mat4

      the source matrix

    Returns number

  • Returns whether or not the matrices have approximately the same elements in the same position.

    Returns

    True if the matrices are equal, false otherwise.

    Parameters

    • a: mat4

      The first matrix.

    • b: mat4

      The second matrix.

    Returns boolean

  • Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===)

    Returns

    True if the matrices are equal, false otherwise.

    Parameters

    • a: mat4

      The first matrix.

    • b: mat4

      The second matrix.

    Returns boolean

  • Returns Frobenius norm of a mat4

    Returns

    Frobenius norm

    Parameters

    • a: mat4

      the matrix to calculate Frobenius norm of

    Returns number

  • Creates an array from an array-like or iterable object.

    Parameters

    • arrayLike: ArrayLike<number>

      An array-like or iterable object to convert to an array.

    Returns Float32Array

  • Creates an array from an array-like or iterable object.

    Type Parameters

    • T

    Parameters

    • arrayLike: ArrayLike<T>

      An array-like or iterable object to convert to an array.

    • mapfn: ((v: T, k: number) => number)

      A mapping function to call on every element of the array.

        • (v: T, k: number): number
        • Parameters

          • v: T
          • k: number

          Returns number

    • Optional thisArg: any

      Value of 'this' used to invoke the mapfn.

    Returns Float32Array

  • Creates an array from an array-like or iterable object.

    Parameters

    • arrayLike: Iterable<number>

      An array-like or iterable object to convert to an array.

    • Optional mapfn: ((v: number, k: number) => number)

      A mapping function to call on every element of the array.

        • (v: number, k: number): number
        • Parameters

          • v: number
          • k: number

          Returns number

    • Optional thisArg: any

      Value of 'this' used to invoke the mapfn.

    Returns Float32Array

  • Calculates a 4x4 matrix from the given quaternion

    Returns

    out

    Parameters

    • out: mat4

      mat4 receiving operation result

    • q: quat

      Quaternion to create matrix from

    Returns mat4

  • Creates a matrix from a given angle around a given axis This is equivalent to (but much faster than):

    mat4.identity(dest);
    mat4.rotate(dest, dest, rad, axis);

    Returns

    out

    Parameters

    • out: mat4

      mat4 receiving operation result

    • rad: number

      the angle to rotate the matrix by

    • axis: number[] | vec3

      the axis to rotate around

    Returns mat4

  • Creates a matrix from a quaternion rotation and vector translation This is equivalent to (but much faster than):

    mat4.identity(dest);
    mat4.translate(dest, vec);
    var quatMat = mat4.create();
    quat4.toMat4(quat, quatMat);
    mat4.multiply(dest, quatMat);

    Returns

    out

    Parameters

    • out: mat4

      mat4 receiving operation result

    • q: quat

      Rotation quaternion

    • v: number[] | vec3

      Translation vector

    Returns mat4

  • Creates a matrix from a quaternion rotation, vector translation and vector scale This is equivalent to (but much faster than):

    mat4.identity(dest);
    mat4.translate(dest, vec);
    var quatMat = mat4.create();
    quat4.toMat4(quat, quatMat);
    mat4.multiply(dest, quatMat);
    mat4.scale(dest, scale)

    Returns

    out

    Parameters

    • out: mat4

      mat4 receiving operation result

    • q: quat

      Rotation quaternion

    • v: number[] | vec3

      Translation vector

    • s: number[] | vec3

      Scaling vector

    Returns mat4

  • Creates a matrix from a quaternion rotation, vector translation and vector scale, rotating and scaling around the given origin This is equivalent to (but much faster than):

    mat4.identity(dest);
    mat4.translate(dest, vec);
    mat4.translate(dest, origin);
    var quatMat = mat4.create();
    quat4.toMat4(quat, quatMat);
    mat4.multiply(dest, quatMat);
    mat4.scale(dest, scale)
    mat4.translate(dest, negativeOrigin);

    Returns

    out

    Parameters

    • out: mat4

      mat4 receiving operation result

    • q: quat

      Rotation quaternion

    • v: number[] | vec3

      Translation vector

    • s: number[] | vec3

      Scaling vector

    • o: number[] | vec3

      The origin vector around which to scale and rotate

    Returns mat4

  • Creates a matrix from a vector scaling This is equivalent to (but much faster than):

    mat4.identity(dest);
    mat4.scale(dest, dest, vec);

    Returns

    out

    Parameters

    • out: mat4

      mat4 receiving operation result

    • v: number[] | vec3

      Scaling vector

    Returns mat4

  • Creates a matrix from a vector translation This is equivalent to (but much faster than):

    mat4.identity(dest);
    mat4.translate(dest, dest, vec);

    Returns

    out

    Parameters

    • out: mat4

      mat4 receiving operation result

    • v: number[] | vec3

      Translation vector

    Returns mat4

  • Create a new mat4 with the given values

    Returns

    A new mat4

    Parameters

    • m00: number

      Component in column 0, row 0 position (index 0)

    • m01: number

      Component in column 0, row 1 position (index 1)

    • m02: number

      Component in column 0, row 2 position (index 2)

    • m03: number

      Component in column 0, row 3 position (index 3)

    • m10: number

      Component in column 1, row 0 position (index 4)

    • m11: number

      Component in column 1, row 1 position (index 5)

    • m12: number

      Component in column 1, row 2 position (index 6)

    • m13: number

      Component in column 1, row 3 position (index 7)

    • m20: number

      Component in column 2, row 0 position (index 8)

    • m21: number

      Component in column 2, row 1 position (index 9)

    • m22: number

      Component in column 2, row 2 position (index 10)

    • m23: number

      Component in column 2, row 3 position (index 11)

    • m30: number

      Component in column 3, row 0 position (index 12)

    • m31: number

      Component in column 3, row 1 position (index 13)

    • m32: number

      Component in column 3, row 2 position (index 14)

    • m33: number

      Component in column 3, row 3 position (index 15)

    Returns mat4

  • Creates a matrix from the given angle around the X axis This is equivalent to (but much faster than):

    mat4.identity(dest);
    mat4.rotateX(dest, dest, rad);

    Returns

    out

    Parameters

    • out: mat4

      mat4 receiving operation result

    • rad: number

      the angle to rotate the matrix by

    Returns mat4

  • Creates a matrix from the given angle around the Y axis This is equivalent to (but much faster than):

    mat4.identity(dest);
    mat4.rotateY(dest, dest, rad);

    Returns

    out

    Parameters

    • out: mat4

      mat4 receiving operation result

    • rad: number

      the angle to rotate the matrix by

    Returns mat4

  • Creates a matrix from the given angle around the Z axis This is equivalent to (but much faster than):

    mat4.identity(dest);
    mat4.rotateZ(dest, dest, rad);

    Returns

    out

    Parameters

    • out: mat4

      mat4 receiving operation result

    • rad: number

      the angle to rotate the matrix by

    Returns mat4

  • Generates a frustum matrix with the given bounds

    Returns

    out

    Parameters

    • out: mat4

      mat4 frustum matrix will be written into

    • left: number

      Left bound of the frustum

    • right: number

      Right bound of the frustum

    • bottom: number

      Bottom bound of the frustum

    • top: number

      Top bound of the frustum

    • near: number

      Near bound of the frustum

    • far: number

      Far bound of the frustum

    Returns mat4

  • Returns a quaternion representing the rotational component of a transformation matrix. If a matrix is built with fromRotationTranslation, the returned quaternion will be the same as the quaternion originally supplied.

    Returns

    out

    Parameters

    • out: quat

      Quaternion to receive the rotation component

    • mat: mat4

      Matrix to be decomposed (input)

    Returns quat

  • Returns the scaling factor component of a transformation matrix. If a matrix is built with fromRotationTranslationScale with a normalized Quaternion parameter, the returned vector will be the same as the scaling vector originally supplied.

    Returns

    out

    Parameters

    • out: vec3

      Vector to receive scaling factor component

    • mat: mat4

      Matrix to be decomposed (input)

    Returns vec3

  • Returns the translation vector component of a transformation matrix. If a matrix is built with fromRotationTranslation, the returned vector will be the same as the translation vector originally supplied.

    Returns

    out

    Parameters

    • out: vec3

      Vector to receive translation component

    • mat: mat4

      Matrix to be decomposed (input)

    Returns vec3

  • Set a mat4 to the identity matrix

    Returns

    out

    Parameters

    • out: mat4

      the receiving matrix

    Returns mat4

  • Inverts a mat4

    Returns

    out

    Parameters

    • out: mat4

      the receiving matrix

    • a: mat4

      the source matrix

    Returns null | mat4

  • Generates a look-at matrix with the given eye position, focal point, and up axis

    Returns

    out

    Parameters

    • out: mat4

      mat4 frustum matrix will be written into

    • eye: number[] | vec3

      Position of the viewer

    • center: number[] | vec3

      Point the viewer is looking at

    • up: number[] | vec3

      vec3 pointing up

    Returns mat4

  • Multiplies two mat4's

    Returns

    out

    Parameters

    • out: mat4

      the receiving matrix

    • a: mat4

      the first operand

    • b: mat4

      the second operand

    Returns mat4

  • Multiplies two mat4's

    Returns

    out

    Parameters

    • out: mat4

      the receiving matrix

    • a: mat4

      the first operand

    • b: mat4

      the second operand

    Returns mat4

  • Multiply each element of the matrix by a scalar.

    Returns

    out

    Parameters

    • out: mat4

      the receiving matrix

    • a: mat4

      the matrix to scale

    • b: number

      amount to scale the matrix's elements by

    Returns mat4

  • Adds two mat4's after multiplying each element of the second operand by a scalar value.

    Returns

    out

    Parameters

    • out: mat4

      the receiving vector

    • a: mat4

      the first operand

    • b: mat4

      the second operand

    • scale: number

      the amount to scale b's elements by before adding

    Returns mat4

  • Returns a new array from a set of elements.

    Parameters

    • Rest ...items: number[]

      A set of elements to include in the new array object.

    Returns Float32Array

  • Generates a orthogonal projection matrix with the given bounds

    Returns

    out

    Parameters

    • out: mat4

      mat4 frustum matrix will be written into

    • left: number

      Left bound of the frustum

    • right: number

      Right bound of the frustum

    • bottom: number

      Bottom bound of the frustum

    • top: number

      Top bound of the frustum

    • near: number

      Near bound of the frustum

    • far: number

      Far bound of the frustum

    Returns mat4

  • Generates a perspective projection matrix with the given bounds

    Returns

    out

    Parameters

    • out: mat4

      mat4 frustum matrix will be written into

    • fovy: number

      Vertical field of view in radians

    • aspect: number

      Aspect ratio. typically viewport width/height

    • near: number

      Near bound of the frustum

    • far: number

      Far bound of the frustum

    Returns mat4

  • Generates a perspective projection matrix with the given field of view. This is primarily useful for generating projection matrices to be used with the still experimental WebVR API.

    Returns

    out

    Parameters

    • out: mat4

      mat4 frustum matrix will be written into

    • fov: {
          downDegrees: number;
          leftDegrees: number;
          rightDegrees: number;
          upDegrees: number;
      }

      Object containing the following values: upDegrees, downDegrees, leftDegrees, rightDegrees

      • downDegrees: number
      • leftDegrees: number
      • rightDegrees: number
      • upDegrees: number
    • near: number

      Near bound of the frustum

    • far: number

      Far bound of the frustum

    Returns mat4

  • Rotates a mat4 by the given angle

    Returns

    out

    Parameters

    • out: mat4

      the receiving matrix

    • a: mat4

      the matrix to rotate

    • rad: number

      the angle to rotate the matrix by

    • axis: number[] | vec3

      the axis to rotate around

    Returns mat4

  • Rotates a matrix by the given angle around the X axis

    Returns

    out

    Parameters

    • out: mat4

      the receiving matrix

    • a: mat4

      the matrix to rotate

    • rad: number

      the angle to rotate the matrix by

    Returns mat4

  • Rotates a matrix by the given angle around the Y axis

    Returns

    out

    Parameters

    • out: mat4

      the receiving matrix

    • a: mat4

      the matrix to rotate

    • rad: number

      the angle to rotate the matrix by

    Returns mat4

  • Rotates a matrix by the given angle around the Z axis

    Returns

    out

    Parameters

    • out: mat4

      the receiving matrix

    • a: mat4

      the matrix to rotate

    • rad: number

      the angle to rotate the matrix by

    Returns mat4

  • Scales the mat4 by the dimensions in the given vec3

    Returns

    out

    Parameters

    • out: mat4

      the receiving matrix

    • a: mat4

      the matrix to scale

    • v: number[] | vec3

      the vec3 to scale the matrix by

    Returns mat4

  • Set the components of a mat4 to the given values

    Returns

    out

    Parameters

    • out: mat4

      the receiving matrix

    • m00: number

      Component in column 0, row 0 position (index 0)

    • m01: number

      Component in column 0, row 1 position (index 1)

    • m02: number

      Component in column 0, row 2 position (index 2)

    • m03: number

      Component in column 0, row 3 position (index 3)

    • m10: number

      Component in column 1, row 0 position (index 4)

    • m11: number

      Component in column 1, row 1 position (index 5)

    • m12: number

      Component in column 1, row 2 position (index 6)

    • m13: number

      Component in column 1, row 3 position (index 7)

    • m20: number

      Component in column 2, row 0 position (index 8)

    • m21: number

      Component in column 2, row 1 position (index 9)

    • m22: number

      Component in column 2, row 2 position (index 10)

    • m23: number

      Component in column 2, row 3 position (index 11)

    • m30: number

      Component in column 3, row 0 position (index 12)

    • m31: number

      Component in column 3, row 1 position (index 13)

    • m32: number

      Component in column 3, row 2 position (index 14)

    • m33: number

      Component in column 3, row 3 position (index 15)

    Returns mat4

  • Returns a string representation of a mat4

    Returns

    string representation of the matrix

    Parameters

    • mat: mat4

      matrix to represent as a string

    Returns string

  • Subtracts matrix b from matrix a

    Returns

    out

    Parameters

    • out: mat4

      the receiving matrix

    • a: mat4

      the first operand

    • b: mat4

      the second operand

    Returns mat4

  • Subtracts matrix b from matrix a

    Returns

    out

    Parameters

    • out: mat4

      the receiving matrix

    • a: mat4

      the first operand

    • b: mat4

      the second operand

    Returns mat4

  • Generates a matrix that makes something look at something else.

    Returns

    out

    Parameters

    • out: mat4

      mat4 frustum matrix will be written into

    • eye: number[] | vec3

      Position of the viewer

    • target: number[] | vec3

      Point the viewer is looking at

    • up: number[] | vec3

      vec3 pointing up

    Returns mat4

  • Translate a mat4 by the given vector

    Returns

    out

    Parameters

    • out: mat4

      the receiving matrix

    • a: mat4

      the matrix to translate

    • v: number[] | vec3

      vector to translate by

    Returns mat4

  • Transpose the values of a mat4

    Returns

    out

    Parameters

    • out: mat4

      the receiving matrix

    • a: mat4

      the source matrix

    Returns mat4

Generated using TypeDoc