• Sets array elements to 0 that would be outside the viewport.

    Parameters

    • buffer: Float32Array

      Array view, which contains a C order (pickDiameter, pickDiameter) array.

    • baseOffset: number

      Offset into buffer corresponding to (0, 0).

    • stride: number

      Stride between consecutive elements of the array.

    • glWindowX: number

      Center x position, must be integer.

    • glWindowY: number

      Center y position, must be integer.

    • viewportWidth: number

      Width of viewport in pixels.

    • viewportHeight: number

      Width of viewport in pixels.

    Returns void

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