TypedArray type that must be used when uploading the texture data.
Number of typed array elements per texel.
Texel type to specify when uploading the texture data.
Number of texels per multi-channel element.
Private
textureTexture format to specify when uploading the texture data.
Texture internal format to specify when uploading the texture data.
Called once per RenderLayer when starting to draw chunks, on the ChunkFormat of the first source. This is not called before each source is drawn.
Does nothing, but may be overridden by subclass.
Called just before drawing each chunk, on the ChunkFormat .
Called on the ChunkFormat of the first source of a RenderLayer.
This should define a fragment shader function:
value_type getDataValueAt(ivec3 position, int channelIndex...);
where value_type is getShaderType(this.dataType)
.
Called once after all chunks have been drawn, on the ChunkFormat of the first source.
Protected
refOptional
options: boolean | AddEventListenerOptionsCalled each time textureLayout changes while drawing chunks.
Static
getGenerated using TypeDoc
License
Copyright 2016 Google Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.