Class SingleTextureChunkFormat<TextureLayout>Abstract

License

Copyright 2016 Google Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

 http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

Type Parameters

Hierarchy

Implements

Constructors

Properties

dataType: DataType
disposedStacks: any
refCount: number = 1
shaderKey: string
wasDisposed: undefined | boolean

Accessors

Methods

  • Called on the ChunkFormat of the first source of a RenderLayer.

    This should define a fragment shader function:

    value_type getDataValueAt(ivec3 position, int channelIndex...);

    where value_type is getShaderType(this.dataType).

    Parameters

    Returns void

  • Called each time textureLayout changes while drawing chunks.

    Parameters

    • gl: GL
    • shader: ShaderProgram
    • textureLayout: TextureLayout
    • fixedChunkPosition: Uint32Array
    • chunkDisplaySubspaceDimensions: readonly number[]
    • channelDimensions: readonly number[]

    Returns void

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