Extends RenderLayer with functionality for tracking the number of panels in which the layer is visible.

Hierarchy

Constructors

Properties

channelCoordinateSpace: WatchableValueInterface<CoordinateSpace>
disposedStacks: any
isAnnotation: undefined | boolean
layerChanged: NullarySignal = ...
layerChunkProgressInfo: LayerChunkProgressInfo = ...
localPosition: WatchableValueInterface<Float32Array>
messages: MessageList = ...
multiscaleSource: MultiscaleVolumeChunkSource
redrawNeeded: NullarySignal = ...
refCount: number = 1
renderScaleHistogram: RenderScaleHistogram
renderScaleTarget: WatchableValueInterface<number>
role: RenderLayerRole = RenderLayerRole.DATA
shaderControlState: ShaderControlState
shaderGetter: ParameterizedContextDependentShaderGetter<{
    chunkFormat: ChunkFormat;
    emitter: ShaderModule;
}, ShaderControlsBuilderState, number>
userLayer: undefined | UserLayer
vertexIdHelper: VertexIdHelper
wasDisposed: undefined | boolean

Accessors

Methods

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