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neuroglancer
Properties
bindChunk
bind
Chunk
: ((gl
: GL, shader
: ShaderProgram, chunk
: SliceViewChunk, fixedChunkPosition
: Uint32Array, displayChunkDimensions
: readonly number[], channelDimensions
: readonly number[], newSource
: boolean) => void)
Type declaration
-
- (gl: GL, shader: ShaderProgram, chunk: SliceViewChunk, fixedChunkPosition: Uint32Array, displayChunkDimensions: readonly number[], channelDimensions: readonly number[], newSource: boolean): void
-
Parameters
-
-
-
-
fixedChunkPosition: Uint32Array
-
displayChunkDimensions: readonly number[]
-
channelDimensions: readonly number[]
-
newSource: boolean
Returns void
defineShader
define
Shader
: ((builder
: ShaderBuilder, numChannelDimensions
: number) => void)
Type declaration
-
- (builder: ShaderBuilder, numChannelDimensions: number): void
-
Parameters
-
-
numChannelDimensions: number
Returns void
shaderKey
shaderKey: string
Called once per RenderLayer when starting to draw chunks, on the ChunkFormat of the first source. This is not called before each source is drawn.