Determines a near-isotropic (in camera view space) block size. All dimensions will be powers of 2, and will not exceed upperVoxelBound - lowerVoxelBound. The total number of voxels will not exceed maxVoxelsPerChunkLog2.
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Determines a near-isotropic (in camera view space) block size. All dimensions will be powers of 2, and will not exceed upperVoxelBound - lowerVoxelBound. The total number of voxels will not exceed maxVoxelsPerChunkLog2.