Hierarchy

Constructors

Properties

centerDataPosition: vec3 = ...
displayDimensionRenderInfo: DisplayDimensionRenderInfo
globalPosition: Float32Array = kEmptyFloat32Vec

Global position.

height: number = 0
invViewMatrix: mat4 = ...

Inverse of viewMat.

invViewProjectionMat: mat4 = ...

Inverse of viewProjectionMat.

logicalHeight: number = 0
logicalWidth: number = 0
pixelSize: number = 0

Size in physical units of a single pixel.

projectionMat: mat4 = ...

Transform from camera coordinates to OpenGL clip coordinates.

viewMatrix: mat4 = ...

Transform from world coordinates to camera coordinates.

viewProjectionMat: mat4 = ...

Transform from world coordinates to OpenGL clip coordinates. Equal to: projectionMat * viewMat.

viewportNormalInCanonicalCoordinates: vec3 = ...

Normal vector of cross section in isotropic global canonical voxel coordinates.

viewportNormalInGlobalCoordinates: vec3 = ...

Normal vector of cross section in (non-isotropic) global voxel coordinates.

visibleHeightFraction: number = 0
visibleLeftFraction: number = 0
visibleTopFraction: number = 0
visibleWidthFraction: number = 0
width: number = 0

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