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neuroglancer
Function serializeAllTransformedSources
- serializeAllTransformedSources(allSources: TransformedSource<SliceViewRenderLayer<SliceViewChunkSource<SliceViewChunkSpecification<Uint32Array | Float32Array>, SliceViewChunk>, SliceViewSourceOptions>, SliceViewChunkSource<SliceViewChunkSpecification<Uint32Array | Float32Array>, SliceViewChunk>>[][]): {
chunkDisplayDimensionIndices: number[];
chunkLayout: {
finiteRank: number;
size: vec3;
transform: mat4;
};
combinedGlobalLocalToChunkTransform: Float32Array;
effectiveVoxelSize: vec3;
fixedLayerToChunkTransform: Float32Array;
layerRank: number;
lowerChunkDisplayBound: vec3;
lowerClipBound: Float32Array;
lowerClipDisplayBound: vec3;
nonDisplayLowerClipBound: Float32Array;
nonDisplayUpperClipBound: Float32Array;
source: {
gen: number;
id: null | number;
};
upperChunkDisplayBound: vec3;
upperClipBound: Float32Array;
upperClipDisplayBound: vec3;
}[][]
-
Returns {
chunkDisplayDimensionIndices: number[];
chunkLayout: {
finiteRank: number;
size: vec3;
transform: mat4;
};
combinedGlobalLocalToChunkTransform: Float32Array;
effectiveVoxelSize: vec3;
fixedLayerToChunkTransform: Float32Array;
layerRank: number;
lowerChunkDisplayBound: vec3;
lowerClipBound: Float32Array;
lowerClipDisplayBound: vec3;
nonDisplayLowerClipBound: Float32Array;
nonDisplayUpperClipBound: Float32Array;
source: {
gen: number;
id: null | number;
};
upperChunkDisplayBound: vec3;
upperClipBound: Float32Array;
upperClipDisplayBound: vec3;
}[][]