projectionViewBoxWireFrameShader: {
    defineShader(builder: ShaderBuilder): void;
    draw(shader: ShaderProgram, tsource: TransformedSource<SliceViewRenderLayer, SliceViewChunkSource<SliceViewChunkSpecification<Uint32Array | Float32Array>>>, projectionParameters: ProjectionParameters): void;
    initialize(shader: ShaderProgram, projectionParameters: ProjectionParameters): void;
} = ...

Type declaration

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