glsl_log2Exact: "\nhighp uint log2Exact(highp uint i) {\n highp uint r;\n r = uint((i & 0xAAAAAAAAu) != 0u);\n r |= uint((i & 0xFFFF0000u) != 0u) << 4;\n r |= uint((i & 0xFF00FF00u) != 0u) << 3;\n r |= uint((i & 0xF0F0F0F0u) != 0u) << 2;\n r |= uint((i & 0xCCCCCCCCu) != 0u) << 1;\n return r;\n}\n" = ...

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